Sketch animation, which brings static sketches to life by generating dynamic video sequences, has found widespread applications in GIF design, cartoon production, and daily entertainment. While current methods for sketch animation perform well in single-object sketch animation, they struggle in multi-object scenarios. By analyzing their failures, we identify two major challenges of transitioning from single-object to multi-object sketch animation: object-aware motion modeling and complex motion optimization. For multi-object sketch animation, we propose MoSketch based on iterative optimization through Score Distillation Sampling (SDS) and thus animating a multi-object sketch in a training-data free manner. To tackle the two challenges in a divide-and-conquer strategy, MoSketch has four novel modules, i.e., LLM-based scene decomposition, LLM-based motion planning, multi-grained motion refinement, and compositional SDS. Extensive qualitative and quantitative experiments demonstrate the superiority of our method over existing sketch animation approaches. MoSketch takes a pioneering step towards multi-object sketch animation, opening new avenues for future research and applications.
@InProceedings{liu2025multi,
title={Multi-Object Sketch Animation by Scene Decomposition and Motion Planning},
author={Liu, Jingyu and Xin, Zijie and Fu, Yuhan and Zhao, Ruixiang and Lan, Bangxiang and Li, Xirong},
booktitle={Proceedings of the IEEE/CVF International Conference on Computer Vision},
year={2025}
}